Having grown up in the 80's with classic video games such as Mario Bros., I always wondered what would happen if Mario no longer had to run around trying to save one princess after another...I've been wanting to film this comedic short film for a while now, but finally got together with Celina from Fables In Fashion to film the footage a few weeks ago. There was a surprising amount of post production work to be done on this Mario short, but I think it came out pretty nice in the end and quite close to what I had in my mind when I came up with the story.
So sit back, relax and enjoy the life of fat Mario and his encounter with the magic mushroom!
I will cover some of the techniques for Mario's Magic Mushroom in later tutorials and VFX Vlogs, but I thought I'd give you a very quick overview of all the post production work that has gone into the short film.
I plan to do a proper tutorial to cover colour correction. It means fixing up any colour issues between consecutive clips and ensuring that each shot is properly exposed. Most clips we used for the Mario short received some sort of colour correction treatment.
In the last scene, Mario smashes through his roof before he realises what is happening. I took a photo of a house that I felt would suit my scene and cut out a small hole in the roof. I placed another image of a house interior below it so it would show through and the viewer could see 'into' Mario's living room.
Mario himself has been green screened so I could scale him up after he has eaten the mushroom and place him in the scene to poke out through the hole in the roof. Most of the destruction elements from the roof have been added from Video Copilot's Action Essentials 2 stock footage package. But I felt that the scene needed some shingles falling off the roof with proper physics and for that I used Cinema 4D.
I created a simple Cloner with a few roof fragments in Cinema 4D and animated an invisible sphere to smash through it. I rebuild some of the geometry of the house and the trailer so the shingles would slowly slide down and hit the ground. Finally, I gave the fragments a simple roof texture and rendered out the scene. I then placed this destruction effect over the footage of Mario smashing through the roof and masked out any foreground areas (like the fence) so the fragments would appear to fall behind them.
I added a little bit of camera shake and the destruction effect was complete.
To finish off the visuals, I exported everything from After Effects and put it back into Adobe Premiere. Finally, I used Magic Bullet Looks to tweak one of their inbuilt presets to suit what I was looking for. I wanted something grimy, but colourful, not too dark. I applied the styling to every shot in the scene, except the Mario roof destruction one since the shot stood out nicer that way.
Finally, I finished off the music and the sound. When I start working on an edit, I like to use placeholder music and some simple sound effects to get an idea of how the final edit will look and feel. Once the edit was completed, I spent a bit of time in Logic Pro X to create a very chilled out, lazy music to start off the scene with Mario snoring on the couch. For the second half of the short film I used an element from the Pro Scores pack by Video Copilot to add a feeling of wonder and surprise, increasing in intensity until the climax of the story.
Just as Mario crashes through the roof I cut off all music for comical effect and to make his final curse stand out much more strongly.
And that's all the work that went into making this barely 1 minute long short film. I hope you enjoyed it!