In last week's tutorial I talked about how to create convincing looking muzzle flash (gun fire) effects. This week I decided to cover the second half of the equation and talk about how to make your bullet hit effects looks awesome
I hope you enjoy this tutorial
One of the most frustrating things about creating visual effects for bullet hits is to ensure all the blood/debris/sparks appear behind your actors or objects in the scene. Imagine masking them out frame by frame and then you decide to move them or replace them with different footage. You end up having to go through the whole frame by frame masking nightmare again
To avoid this, I have decided to go another way and it has worked out pretty well so far
Instead of masking out the elements to sit behind my actors or objects, I rotoscope out the actors or objects and create an overlay layer. I then place all blood/spark/debris effects on top of my base footage layer without masking and then place the overlay layer on top of that. Instantly, all bullet hit effects appear to be sitting behind the elements in the overlay layer
And the best thing about this solution: it's flexible! I can move or replace all bullet hit elements without any extra work required.
Now let's create the actual bullet hit effect!