Since this tutorial is rather long, I have broken it up into 2 parts. In the first part we will look at spawning and rendering a murder of crows in 3dsMax using Particle Flow (pFlow).
Now import your footage into Adobe After Effects and create a new composition with the clean plate footage (the one without your actor) in it. Add the footage of your actor on top and rotoscope out your actor (including their shadow) for the duration of the effect. Then pre-compose the rotoscoped layer. In my scenario I ended up with a 'Celina Roto Comp' layer on top of my clean plate.
Let's look at how we will set up our particle system in 3dsMax!
Compelling tutorial. I have attempted to emulate the animated mask; however the silhouette remains solid white in the parent composition. There appears to be a key step that eludes the completion of the true render for the pFlow. Any postulation... best, Campbell
hi, i like you tutorials very much
i don't know how to work with 3dsmax
can u please tell me how to Do 3D integrations using C4D