VFX & Film Making Edutainment

3D Integration VFX Part 1 – 3D Integration Theory

3D integration VFX has long been an item on my tutorial plan, but it took a considerable amount of time to plan it out properly and finally get started :)
Since the topic of 3D integration is rather complex, I decided to break this tutorial up into a number of parts and today I will start by covering the theory of 3D integration.

3D Integration VFX Tutorial Part 1 – Theory

What is 3D Integration?

3D integration is a technique used for combining real live footage with virtual elements that were created, animated and rendered inside a 3D program.
Most modern television shows and films contain some sort of 3D integration effects, but depending on how well they are done, you may not even notice :)

3D integration is a complicated process, but can be used to create anything you can possibly imagine: from super slow motion 3D bullets to alien planets or strange creatures tearing down entire cities! If you can imagine it you can – theoretically – create the effect :)

What Tools Do I Need?

The main obstacle for many people to create 3D integration effects is that you need to know a 3D program like 3D Studio Max, Maya or Cinema 4D. You also need to be a fairly competent user of the program, otherwise you might struggle with setting up the scene or rendering the individual passes you may require for a realistic composite.

I myself have grown up using 3dsMax and – with the help of my brother Nils and some online tutorials – managed to complete all the steps involved in setting up a scene, pFlow particle systems and rendering everything piece by piece using the vRay renderer plug-in.

However, creating the 3D scene is just one part of a longer process to realistic looking 3D integration VFX that includes the following steps:

4 comments for 3D Integration VFX Part 1 – 3D Integration Theory

  1. thank you for sharing, now i want element 3d

    • Element 3D is pretty awesome. I am planning to do a few tutorials on the plug-in very soon :)

  2. I prefer use cinema4d because of the dynamics,and pretty soon AF will come with a new c4d integration!

    • I’m a big fan of 3dsMax, but I’m curious to try out C4D once they package it with After Effects :)

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