Welcome to my Blender forum!
I want to create a space here to talk about all things 3D. From modelling to animation, fluid and physics simulations to rendering and 3D integration
In here you can ask questions, share your work to get feedback and hopefully help each other get the most out of this awesome 3D program
If you have any questions, just post them up here or shoot me a message via mycontact page.
Sad its so empty here xo
im pretty new to blender, got nothing to share YET.
dont want to post work in progress but soon my fist thing will be finished and ill post it here.
Well, I just launched a day ago so hopefully it'll fill up a little more soon
If you're just getting into Blender, check out my Beginner tutorial series on YouTube:
Just looked at 3ds Max site. £1,740.00 for one year only versus Blender for life: £0.00!
Because my skills are limited I often rely on workarounds! For example, Shadow Catcher is only available in Cycles Render - but put my model in Cycles and I lose all textures and images. So, my workaround is to have two render passes - one for the model in Blender Render and then switch to Cycles for the shadow pass. Then just layer the two up in Ae.
I understand there is a way to have textures render in Cycles - but I was unable to make it work. Whether it will be easier in 2.8 - we shall see.
Anyway, although I've only just started to scratch the surface of what it can do - I love Blender.
Textures in Cycles are actually not that difficult
I have a tutorial that shows you how to do texture mapping - and that is using Cycles. You just need to assign the material to the correct node.
Might be worth checking the beginner playlist I have on my YouTube channel
Hope it helps!
PS: yes, Blender is awesome and I can't wait for 2.8!
I just started blender so I I only use cycles but I never thought texturing in cycles would be hard. Jus place a seam where it makes sense select all and unwrap. You also have great control over the texture that way x0
I do a lot of procedural texturing, no uv unwrapping required then:-)
Thanks for that, Tobias.
I'm only just back online after connection troubles. Got some catching up to do since being offline - but I'm definitely going to watch your Blender tutorial.
Blender has enabled me to experiment with and learn about compositing 3D over live action - I don't take that for granted. The program is entirely free people - FREE! I get such a buzz from being pleased with a final comp.
Well,Welcome to blender. I have been using it for five years plus. At first you make feel hard but with constant practice your mind will just get the understanding. The beauty of blender is that ones you get it, it becomes easier and easier
Thanks for the Blender 2.8 update Tobias.
Although the interface is sure going to look prettier and cleaner, it feels like the update is so big it's going to inevitably mean a new learning curve to become familiar with it. It will be worth it though. I don't know what I'd do without Blender - I can't possibly afford any of the other equivalent programs.
Sorry if this one is very noob! If I acquire a 3D model car and have it drive on a pane, will the wheels turn if they're in contact with the pane? To make the car interact with said pane, do I check the Collision box? Or is it more complicated than that?
You can set up physics simulations in Blender, e.g. set up collision objects, physical constraints and the like to make it behave the way you want. However, if you're just wanting to create an animation with a car moving, you're likely much better off just animating the wheels to turn as the car moves
Unfortunately it's not as easy as just ticking the 'Collision' bock on the plane as the wheels need to be physics driven, the axles on the car need to be set up, etc.
I'd go with an animation and keyframes unless you want to demonstrate some physical concept and you need it to be driven by physics.
Thanks very much for that, Tobias.
I revisited my post a couple of days later and realised how naive it was.
Anyway, I downloaded a free Audi R8 model from Turbo Squid. As it was a .blend file the nodes were already set up for images and textures. However, the tyres and number plate were the default, no textures pink colour in rendered view. What fixed it was: File, External Data, Find All Missing Files.
*With regard to a couple of spellings above - don't forget I'm from the UK!
Check out 'Rigacar':